III. Main Storyline Missions
A. SEAN JOHNSON A.K.A. "SWEET" (S)
Drive to the barber shop (located on the map) and get a haircut. Head
over to the Well-Stacked Pizza Company and buy some food (I recommend
a salad, but whatever floats your boat). After you order, Ryder will
attempt a robbery, but manage to completely screw it up. You'll both
be chased out by a shotgun wielding register jockey, so jump in the car
and head back to Grove Street.
REWARD: Respect Earned
2. Tagging Up Turf
Time to learn how to tag your turf. 7 Locations are marked on your map.
Go to each one, equip your can of spray pain, and press the "O" key to
paint over the opposing gang tags. This can take several seconds, so
REWARD: Respect Earned
3. Cleaning the Hood
Time for the D.A.R.E. portion of San Andreas. Drive Ryder over to
B-Dups apartment. Once there, you'll see the results of crack
addiction. In order to get some justice, it's time to kick the crap out
of a crack dealer and clean up the hood. Follow the tag on the radar to
find the dealer. Beat him to death, grab his weapon, then go give the
crack house gang members a good beating as well. After that, return to
REWARD: Respect Earned
4. Drive Through
Smoke is hungry, and the game needs to teach you about eating, so
it's time to head over to the nearest Cluckin' Bell.
In the middle of getting some food (and, in Smoke's case, a hell of
a lot of food), a Balla's ride shows up and tries to start some shit.
Chase them down and let your boys blow the vehicle to hell. There's
no trick to this, though if you have a weapon you can help with the
REWARD: $500, respect earned, Ganton Gym available.
5. Nines and AKs
Have you noticed that you don't really have access to a ready supply
of firearms? Isn't this America?! Where the damn guns?
Fortunately, the local supplier of cheap, near useless firearms is
here to help. Go meet Emmet to get a handgun. You'll also get a
brief tutorial on aiming, rolling, and other weapons skills.
Pay attention, bcause this will come in very useful later.
Binco, the clothes shop, also becomes available. You'll need some
gang colors, so buy something green.
REWARD: Respect earned
It's time to reassert the authority of Grove Street. Drive the car
into Balla territory and let your carmates do drive-bys on the
gangbangers sitting out on the corner. Avoid getting too close
to the cars, since the blasts will likely do significant, if not
fatal, damage to you.
After you drive by the four groups, you'll earn a two-star wanted
level, so drive quickly to the Pay N' Spray for a free paint job.
With the car sprayed and the cops off your tail, return to Sweets
house on Grove Street.
REWARD: $500, respect earned, Ryder available to give missions,
Big Smoke available to give missions.
7. Sweet's Girl
Sweet calls to tell you that he and his woman are pinned down by
Ballas at an apartment complex. Get a set of wheels and drive over
there. If you're strapped, jump out and pop off a few rounds into
the Ballas, paying particular attention to the guy blocking the stairs.
Head upstairs and meet Sweet, then get down to the car and back to
REWARD: Respect earned
8. Cesar Vialpando
According to Sweet, your sister is making out with some guy named Cesar.
He's big into mods and street racing, so head over to a house and get a
decent ride, as well as the opportunity to mod the car. This is, for the
most part, pointless, since all these cars get beaten to hell when you
use them...or maybe I'm a terrible driver. I prefer motorcycles anyway.
Head over to the train station and meet Cesar. He'll challenge you to
a hydraulics competition. All you need to do is match your movements
to the prompts on the screen. Get used to doing stuff like this, as
it's relatively commmon in the game. It shouldn't be too hard to do.
REWARD: Respect earned, double whatever you bet.
B. LANCE WILSON A.K.A. "RYDER" ®
1. Home Invasion
Ryder has a real obsession with firepower, so it's time to rip off
some right-wing nutjob. Get in the van and drive to the location
on the map. Once there, you'll need to head into the house to
steal the stuff.
This entire mission is just training for the secondary mission of
performing burglaries, so pay attention. Remember to move slowly
and avoid running into objects, doorframes, banisters, and walls.
Doing so creates a lot of noise and will just cause problems.
There are five crates in the house, and you only need three. One is
located where you start, against a wall. Two more are located in
the upstairs hallway, and the last two are physically in the
room where the nutjob is sleeping. You've got plenty of time, so
just move carefully and you'll be fine. After you grab each box
head outside and put them in the truck.
Once you're done, drive over to the lockup and you're good to go.
REWARD: Respect earned
Officer Tenpenny shows up with information on a shipment of weapons
that are coming in by train. If you haven't already, get a decent
gun and, if you can, body armor.
Once you reach the train, you'll run into a gang war. I parked
the car and shot everyone, but running them over is a viable option
as well. A second group of thugs will come up in a car; kill them
too, then climb into the train.
The train is going to start going, so you'll need to toss the crates
of weapons out to Ryder in the car. This can be a bit tough, so
don't be surprised if it takes a couple of tries. Get as many crates
out as early as posible.
Once that's done, evade the cops and head back to Ryder's house.
REWARD: Respect earned
3. Robbing Uncle Sam
Ryder, in a brainstorm, realizes that the Army has more guns than
anyone else. Clever, isn't he?
Anyway, he decides to rip off the Military Depot down at the docks.
Drive over there and jump the fence, then kill the guard. However,
DO NOT shoot the gate open. Instead, head towards the supply building
and kill the guards nearby. Shoot the lock to open the building, then
kill the guards inside. Use the forklift to move the four boxes into
a line in front of the door, then head outside and move two of the
boxes out there into the line as well.
Now that you're ready, it's time to let Ryder in. Go shoot the lock
to the gate and let him in, then head back to the forklift and start
loading boxes. You may have to get out and help Ryder every now and
again, but with the boxes this close you should be able to work pretty
Once all six boxes crates are in the back, drive to the safehouse. You
can drop the boxes out of the back to try and blow up the Hummers that
will pursue you, but they're not that big a challenge.
REWARD: Respect earned
C. MELVIN HARRIS A.K.A. "BIG SMOKE" (BS)
1. OG Loc
One of your boys is getting out of jail, so go pick him up. Loc
wants to go and settle a score with some punk from prison, so head
over into Balla territory and visit the house.
After some allusions to guy-on-guy prison action, Freddy, the guy
Loc wants to deal with , takes off on a bike. There's a similar
one nearby for you to use, so go after him. I was never able to
kill him while he was on the bike, but maybe I just suck.
Anyway, if you chase him long enough, he'll eventually stop by
some basketball courts. When he does so, gun his ass down, as
well as any gangmembers that might be nearby and try to help him.
After Freddy is taking a dirt nap, drive Loc to his probation job
at a local Burger Shot restaurant.
REWARD: Respect earned, OG Loc available to give missions.
2. Running Dog
Smoke has a "cousin" from "Mexico" named "Marijuana" coming into
town. Drive him to the meeting. Once you get there, the Vagos will
be relatively unreceptive to the idea of giving you and Smoke the
dope, so kill them for being dicks. Get the cash.
REWARD: Respect earned
3. Wrong Side of the Tracks
This is tough, but not impossible. Drive Smoke to the meet, then
get on the bike provided and chase down the train. Staying just to
the right of the first car puts you in a good firing position,
especially if you alternate it with moving up so you're at a 45
degree angle to the front right side of the train engine.
By the time you reach the tunnel, only two of the guys should be
alive, so when Smoke says to "take the high road", go to the right.
You just need to keep up with the train, though you may be able to
get close enough for Smoke to take some shots. Once you're back at
the same level as the train, pull up to the right side again and
let him hose the train with gunfire. with all of them dead, drive
Smoke back home.
REWARD: Respect earned
4. Just Business
REWARD: Respect earned
D. JEFFEREY MARTIN A.K.A. "OG LOC" (OG)
1. Life's a Beach
OG is pissed about his crappy job, so he wants you to help him jump-
start his rap career. Get down to a beach party and see if you can
get your hands on the DJ Van.
When the DJ talks to you, you'll need to press right on the D-pad to
answer positively, and the next phase of the mission will begin.
Oh, it's Dance-Dance Revolution time. There's no special trick to
this, just memorize what buttons are where and hit them in time. It's
similar to the Low-Rider contest, but with different buttons. Once
you've suitably impressed the female DJ, she'll invite you into her
van, and then you can kick her ass to the curb and take the truck to
Reward: Respect earned
2. Madd Doggs Rhymes
He's got the sound system, but his rhymes are more painful that a
kick in the crotch. Time to get some better ones.
Proceed to the house, and follow the instructions to sneak in.
Refrain from killing unless absolutely necessary on the way in.
You'll probably have to ice the guard in the studio. Once you've
done that, just fight your way out.There's body armor near the
studio if you need it.
Once you have the book of quality lyrics, head back to Burger Shot
and talk to OG.
REWARD: Respect Earned, Detective Frank Tenpenny becomes available
3. Management Issues
Easily my favorite mission of the game so far. OG is having some
issues with some music mogul, so it's time to take him out of the
Intercept one of the bodyguards and kill him, then steal the car.
If you damage the car, visit the Pay N' Spray to get it repaired.
Follow the dot and meet up with the other 2 guards, and carefully
parallel park between them. The other guards will come out, and then
drive to a meeting. Stay in the middle of the convoy, and the music
mogul and his girlfriend will get in the car. The guards, alerted to
your kidnap attempt, will try to ram you, but just evade them and
head for the pier. Drive as fast as possible down the pier and bail
out just before you hit the edge.
Return to the Burger Shot.
REWARD: Respect earned
4. House Party
OG is ready for a party. The game will tell you to get a haircut and
some new clothes, but save your money. Head back to the Grove and enter
the party house.
Unfortunately, the Ballas have decided a gathering of the entire Grove
Street Families gang makes a tempting target, and they're coming to
kill you all. Head outside and grab a Tec-9, if you don't already have
The first wave will come from the west down the street. Kill them, then
prepare for the second wave who will attack from the bridge overpass
above you. The final wave will attack from the south and west, so be
ready to get shot in the back.
REWARD: Respect earned, gang turf missions available.
E. CESAR VIALPANDO © NOTE: YOU MUST COMPLETE HIS MISSION TO ADVANCE
1. High Stakes, Low-Rider
I suggest you use a Voodoo for this mission; do not use the low
rider that you used in Sweets "Cesar Vialpando" mission, as it
fishtails far too easily in turns.
Follow Cesar to the start of the line, the just start racing. Get
ahead of your opponents as early as possible and don't look back.
If you need to, consider having Nitrous Oxide installed in your
car for an extra speed boost.
REWARD: $1000, Sweet becomes available to give missions again.
F. OFFICER FRANK TENPENNY (G)
1. Burning Desires
Seems that another gang banger like yourself has managed to piss off
Officer Tenpenny. He wants you to grab some Molotov cocktails and
firebomb the bangers house. Drive downtown and grab the Molotovs,
then drive to the house. Kill any gang members near the house, then
shoot out the windows. From as far away as possible, throw one (1)
Molotov through each of the five windows. The building will begin to
burn. Unfortunately, there's a girl trapped inside, so you'll need
to rescue her. Head inside and upstairs. The door to her room is
blocked so you'll need to go downstairs to the kitchen and get the
fire extinguisher. Do so, then return to the upstairs and put out
The building will begin to collapse, so use the fire extinguisher to
clear a path back downstairs and out the door.
It turns out the girl, Denise, is from just outside Grove Street, so
follow the dot and return her home. Your chivalrous actions have
convinced Denise to become your girlfriend, so treat her nice.
REWARD: Denise available to date
2. Gray Imports
Looks like the Ballas are making a deal with the Russians for some
weaponry. Since Tenpenny isn't a fan of one gang getting too strong,
he suggests you head down to the docks (follow the dot) and crash
Once you arrive at the docks, quickly kill the guard and shoot the
REWARD: Ammu-Nation opens
G. SEAN JOHNSON, A.K.A. "Sweet" (S) CONTINUED
Time to learn how to get into Turf Wars. Get some armor and a
decent weapon, then head to the Balla's territory, specifically
over to Glen Park. Find a group of three to four Balla's and kill
them. You should get a message that "You have initiated a gang war".
You'll have to kill three waves of gang members, with time
between each wave to grab a health and/or armor powerup that should
appear. Track down the last guy on your map and kill him.
2. Los Sepulcos
Time to throw the Ballas leader a beating...by which I mean shoot
him dead. Walk over to the two GSF members, target them and press
up on the D-pad. This will recruit them. Once you've done this to
both of them, they'll hop in the car with you. Be aware that while
driving, if you pass any enemy gang members, they'll automatically
drive-by them, and this can cause problems. So, be careful.
You'll have 4 minutes to drive to the rear of the Cemetery, so take
your time. Once there, equip an automatic weapon (UZI, MP5, AK-47)
and jump the fence. Watch the cutscene, then cut down the Ballas.
The gang boss will have a red arrow over his head, and he's wearing
body armor, so you'll have to shoot him more than normal. It's a
waste of time to attack him with a pistol, so don't bother. Use an
automatic weapon and he'll be dead in 5 seconds.
Once you've killed him, your wanted level will be two stars, so hop
in the car Sweet has stolen and take off. You can wait for the 2
recruited gang members, but it's not vital. Head north, then
immediately east and look for the Pay N' Spray right next to the Mod
Shop. Get sprayed, lose the cops, and head back to the grove.
REWARD: Respect earned
3. Reuniting the Families
Sweet thinks it's time for a big meeting of the families, so you need
to drive him over to the Motel where the meet is taking place.
Unfortunately, just after he goes in, SWAT vans and helicopters show
up to raid the party. Your homies bitch out on you and skip, so you're
going in alone to rescue your brother. It's actually not that hard,
just be careful near corners. Once you rescue him, you'll need to
fight off a SWAT helicopter; be sure to kill the 4 SWAT members that
are on the outside of the helicopter, then shoot down the chopper.
Thankfully, Smoke and Ryder aren't complete bitches, and come back to
pick the two of you up. As you make your getaway, you're going to
have to fight off a number of police cars, as well as some motorcycle
cops that will actually jump onto the rear and hood of your car,
T-1000 style. Kill the cops ASAP, then get ready for a final
helicopter showdown cutscene.
REWARD: Respect earned
4. The Green Sabre (STORYLINE SPOILERS)
Sweet has a plan to take back the hood, once and for all, and he tells
the gang members to get strapped and then meet him under the Mulholland
Intersection overpass. Before you can do that, you get an urgent call
from Cesar, who has something vital to show you. Drive to the meet and
get in the car.
It turns out that Smoke and Ryder are double-crossing the family, selling
them out to the LSPD CRASH team. With Sweet walking into a trap, it's
up to you to save him. get a fast vehicle and head over to the Mulholland
Bridge Intersection as fast as possible. Once there, kill the Ballas and
then meet up with your brother. You'll talk briefly, then get jumped by
more Ballas on foot and in their vehicles. Target them quickly and kill
them, then use a high powered weapon like an AK-47 to take out the car
doing drive bys on your men. With the vehicle destroyed, the cops show
up, and we fade to black with CJ raising his hands in surrender, and
Sweet bleeding profusely on the ground.
H. OFFICER FRANK TENPENNY (G), CONTINUED
Well, that could have turned out better, huh? Smoke's double cross
has left your brother riddled with bullet holes in a prison hospital,
and you in the custody of the corrupt Officer Tenpenny, and without
any of your weapons.
Having you driven you out to the ass end of nowhere, Tenpenny has a
little assignment for you: kill a witness against him. However,
Tenpenny wants proof that the witness is dealt with, so he gives you
a camera; use it to photograph the witness' corpse.
You'll want to grab some weapons and armor from the nearby Ammu-
Nation. Jack the nearby dirt bike, since this guy is being stashed up
on top of a hill, then follow the dot. The area can be a bit hazardous,
so drive carefully to avoid driving off the edge of the hill.
Fortunately, you can survive a fall from a pretty major height if you're
on a bike.
Anyway, the witness is out in a cabin, protected by 4 FBI agents. Cap
them and the witness jumps in a car and takes off, so you'll need to
chase him down and kill him. Having a Tec-9 is very handy. Once you badly
damage the car, he'll hop out and you can kill him and take a photo.
Return the photo to the marked spot in the trailer park.
REWARD: None, but Cesar calls and tells you to meet his cousin at the
diner in Red County.
ALTERNATE STRATEGY FROM BEN REYNOLDS:
1) Get yourself a silenced gun from Ammu-nation
2) Proceed to the cabin, but park your vehicle a little bit before you
3) Use stealth mode and hide behind the trees so that the FBI doesn't see
you. Don't kill them unless they see you, because that will mean a
wanted level, and your target will flee.
4) Sneak into the cabin, kill the witness and take the photo.
With any luck, you won't be heard, so then run like hell to the nearest
car/bike (There should be one on the opposite side of the cabin's front
door) and go deposit the film. Did this without getting a single wanted
I. CATALINA ©
The first time you meet Catalina, Cesar's cousin, you will be able to
only do one of the missions. You can pick any one of the four, but then
Catalina will be unavailable until you complete the "Body Harvest"
mission for Mr. Truth. After you've done that, Catalina will become
available for the remaining 3 missions.
Also, Catalina is a returning character from Grand Theft Auto III, and
you'll learn more about her as the game progresses.
1. Tanker Commander
Head down to the town and pull into the gas station. Catalina will try
to rob the joint, but the store has bullet proof glass and the guys
inside just laugh at her.
The main plain foiled, you'll need to jack the nearby Semi-Truck cab
and slowly back in on the nearby gasoline trailer. Once you do this,
the guys inside the gas station will chase you in a car and try to
The easiest thing to do is to get out of the cab and shoot the pursuing
car until it explodes. With luck, it will kill the two people inside,
and you'll be free to deliver the truck to the drop zone. If they
don't die in the explosion, the two people inside have a very high
damage setting, and take many, many shots to bring down. Body armor
Once you've evaded or killed your pursuers, deliver the trailer to
REWARD: $5,000 and the ability to take trucker missions.
2. Local Liquor Store
Time to live out the criminal cliché and rob a liquor store...too bad
four hillbilly bandits on 4-wheelers got the idea ahead of you.
As they make their escape, Catalina will kill one of the bandits,
providing you with a 4-wheeler. You need to drive as close as
possible to the bandits so that Catalina can kill them.
Each one will drop a briefcase, but the easiest thing to do is chase
down all three, then pick up the briefcases after they're all dead.
Once you've gotten the briefcases, return to Catalina's mountain
3. Against All Odds
Catalina wants to knock over a betting parlor, and she's brought the
firepower to do it. She hands you a set of satchel charges (military
demolitions explosives) and orders you into the betting parlor.
Head through the door and watch the cutscene, which reinforces that
Catalina is one stone cold crazy bitch. Anyway, walk to the right and
stand about 5 feet back from the door and throw a satchel charge.
If you've done it right, you should see a satchel charge appear on the
door. Stand back as far as possible, then switch to the Detonator
weapon and blow the door. You may also have to set another charge on
the safe. Once it's open, you can grab the cash and head outside.
You'll have a four-star rating, so drive as quickly as possible to the
nearest Pay N' Spray (Dillimore) and get the car painted. Once that's
done, return to your hideout.
4. Small Town Bank
Nothing like a good, old-fashioned stick up. Catalina will take control
and start cracking the safe, all you need to do is keep rotating your
targeting over the people outside. You'll probably screw up, and when
you do, the alarm will go off. You can kill the hostages, then blow
open the ATMs and take the cash. Catalina will lead the way out the
back, where you'll have to fight cops on the roof and at ground level.
Once you work your way down the alley, kill the two motorcycle cops
that appear and take their bikes. Two more cops will appear to chase
you, so follow Catalina as closely as possible. Over the course of the
chase, the two cops will die (one will fall into the river, the other
will wreck) so just stay alive and the situation will solve itself.
Catalina, of course, gets cornered and caught, so you'll need to kill
the cops around her, then get her on your bike and take off to her
hide out. Once there, you mission is complete.
J. MR. TRUTH (TT)
1. Body Harvest
You're just meeting all sorts of interesting people through Tenpenny.
Pick up weapons and body armor, then head over the bridge and the
mountain to the Survivalist camp. It's easiest to move around the far
west side of the camp all the way back to the combine. This way you'll
only have to kill the survivalists that are out in the field, instead
of all of them. Once you've killed them, jack the combine. You'll be
attacked by a swarm of survivalists, but you can just run most of them
over and watch their shredded body spit out the back. The exit path is
towards the south, so head that way and crush any that get in your way.
At the exit, you'll be attacked by a guy with a rifle in a pickup. I
just got out and shot him dead, and then jacked and killed the pickup
driver, but you can do whatever you like.
All you have to do now is drive the combine to Mr. Truth's barn at the
bottom of the mountain and you're done.
REWARD: Respect earned.
K. CESAR VIALPANDO © CONTINUED
1. Wu Zi Mu
Cesar has found out about an illegal underground street race that takes
place out here in the boonies. Find yourself a good, fast car (I used
and Infernus with NOS, but it's not necessary to have NOS) and head
over to meet him. In the background, you'll notice someone who should
be very familiar to all those that played Grand Theft Auto III.
Anyway, all you need to do here is win the race. If you have a car that
corners well and is relatively heavy, this should be a breeze. Just try
to minimize the damage to your car, and be very careful during the first
half since the destruction of your car (like dropping it in a river)
will result in instant mission failure.
REWARD: $5,000 and introduction to Wu Zi Mu
2. Farewell, My Love...
Catalina has found a new lover...and it's the guy from GTA III. Anyone
who played GTA III knows how this is going to end (she winds up shooting
him during a bank robbery, and you spend all of GTA III working towards
vengeance), but in a final act of anger, she challenges you to a race.
You don't have a choice of vehicles for this race, and the one you're
given, quite frankly, sucks. You'll need to really press your advantage
during straightaways, and try to take as many shortcuts as possible. Also,
avoid hitting fences, as you'll usually spin out. I should note that for
both of these racing missions, I had very low driving skills due to the
fact I normally ride a motorcycle or run, so that may have hurt me
REWARD: Deed to a garage in San Fierro
L. THE TRUTH (TT) CONTINUED
1. Are You Going To San Fierro?
The Truth finally has the drugs that Tenpenny wants to use to frame the
troublesome individual. Unfortunately, the cops decide to raid Truth's
You'll have 5 minutes to use a flamethrower to torch all of The Truth's
marijuana growing operation. Be sure to completely destroy all of the
growing areas; you'll know it's destroyed when you hear a beep, and one
of the red dots will disappear from the map. 5 minutes is plenty of time,
so work quickly and efficiently, and try not to set yourself on fire.
Once you've eliminated the crop, rejoin The Truth in his psychedelic
van. You need to make a getaway, but the police helicopter makes that
impossible; fortunately, Truth just happens to have a Rocket-Propelled
Grenade (RPG) launcher in the back of the van. Surprisingly heavy
firepower for a hippie. Anyway, target the helicopter and blow it out
of the sky. Once that's done, just calmly drive to San Fierro and check
out the new garage.
M. CARL JOHNSON (CJ)
1. Wear Flowers in Your Hair
Well, this garage was a hell of a scam; it's old and busted. Fortunately,
your sister has some ideas on how to turn the place into an asset, and
with her help, along with that of Cesar and Truth, you may have something.
Truth happens to know a couple of guys that can help, real motor experts.
They used to live down in Vice City, until the mob moved in and took over
their boat repair business. Fans of Vice City will remember them: Jethro
and Dwayne, the drug shipping guys that used to own the marina area. Truth
wants to look at the hospital, so go take a look there as well. After that,
go pick up Jethro from the garage he works at, then head over and talk to
Dwayne; he'll meet you back at the Garage. Now Truth wants to look at the
police station downtown so do that and then go pick up Zero, a computer
genius that Truth knows.
Now just head back to the shop.
2. 555 We Tip
Time to frame up the DA that's giving Tenpenny such problems. Drive over
to the hotel and kill a valet down in the parking area. Take his uniform
and money, then head upstairs and wait for the DA to arrive. His car will
be the third one. You'll have 2 minutes to drive the car back to the
garage, put the drugs in it, and drive it back. The easiest way to do this
is to make an immediate right out of the half-circle in front of the hotel,
drive up three blocks so that you're even with the yellow dot representing
the garage, then turn left and go straight. You should be able to make it
to your garage with at least a minute to spare. Pull in and the drugs will
be dropped in.
Now, VERY CAREFULLY drive back the way you came and pull into the parking
garage. ANY damage to the vehicle will mean you have to go back to the
garage and get it fixed, which will basically mean you fail the mission.
Park the car in the marked spot, then go out front of the hotel and call
the cops. They'll arrive, the DA will be imprisoned, and the mission is
REWARD: None, but Valet missions are now available from the hotel, and a
valet uniform is delivered to your wardrobe.
Those of you that work construction, please remember not to whistle at
gangbangers sisters and girlfriends, because it'll get you killed. FYI.
Anyway, the workers at the construction site behind the building have
offended you, your sister and Cesar by oogling your sister. Time to kick
their asses. Jack one of their bulldozers and flatten the 6 rectangular
temporary buildings. They're shown on the map in green, and you need to
hit them at a pretty good speed to destroy them. Watch out for any
barrels, as they are explosive. During your attempts to destroy these
buildings, you'll be attacked by workers on foot and one in a bulldozer.
The simplest way to deal with them is to get out of your bulldozer and
shoot them, then jack the opposing bulldozer and kill the driver.
After all 6 buildings are destroyed, the idiot foreman will stick his
head out and see the destruction. Too bad for him, he just became a
witness. Knock the Porta-Potty he's in into the hole near the pipes,
then grab a cement truck. Back the truck up to the highlighted spot
and bury the Porta-Potty and the piece of shit in it.
REWARD: None, but the driving school opens up.
4. Photo Opportunity
Cesar has been trailing some of the players in the drug smuggling
operation, and he wants you to meet him. Drive out to his location, then
head to Angel Pines to do some reconnaissance. Once you get there, get up
on the roof of the building you park in front of, and get ready to take
some pictures. Be sure to zoom in fully and take a photo of each of the
four main players. One you'll definitely recognize, while the identities
of the other three are something of a mystery. If you've taken a good
zoomed photo, Cesar and CJ will talk about the person. Once you have
all four people photographed, your mission is complete.
REWARD: Respect earned
After meeting with Woozie, you know have some information on one of the
guys working in the drug ring, a major pimp known as "Jizzy". Head over
to Jizzy's establishment underneath the bridge and meet him. After some
conversation, he'll give you a few "dumb muscle" jobs. First, go outside
and get in the pimpmobile. Drive the ho in it to a john at a hotel
downtown. Once that's complete, Jizzy wants you to execute a rival pimp,
and you only have 2 minutes to reach him in Hashbury. The rival pimp is
armed only with a pistol, so you can make quick work of him.
Next, you'll need to save one of Jizzy's women from a pair of guys that
are assaulting her under a bridge overpass. Again, only one of the two is
armed, and that's only with a pistol. Cap their asses, and then get the
pimpmobile to a Pay N' Spray to repair any damage.
You're now ready for the fourth part of this mission, the ordered murder
of the ho you earlier dropped off at the hotel. It seems her john, an
evangelical preacher, wants to take her away from the job, and Jizzy
isn't having any of that. The preacher is in a stretch limo, escorted by
a black SUV with armed guards.
The trick here is to concentrate on the limo first. I used an MP5 and
just pulled up alongside them, but if you've been to driving school you
could try using the P.I.T. maneuver too. Once the escaping duo have
been eliminated, finish off the guards. Jizzy will tell you to keep the
pimpmobile or destroy it; I put it in my garage back at The Garage.
REWARD: $3,000 and respect earned
N. ZERO (Z)
1. Air Raid
This mission is a bit tricky, but not too bad. The secret is to keep an
eye on your radar, and to destroy the enemy planes as far out as
The easiest way to do this is to aim just ahead of the planes so that
they fly right into your weapons fire. Other than making sure to watch
your back for incoming, there's really no secret to this mission.
2. Supply Lines
I hate this mission with a bloody red passion. I can't even fully
express how much I want to stomp Rockstar in the groin for including
this mission, and I thank God that it's not required to advance or I'd
return this game in a heartbeat.
Okay, now that that's out of the way, here's what to do:
Basically, you need to take the three closest vehicles as fast as you
possibly can, because not only do you need to destroy all three, but
you have to return the freaking RC plane to that whiny bastard Zero.
Okay, sorry, getting a little worked up.
Anyway, destroy the first three in under 30 seconds if you can,
because the other two targets are clear across the map. Go after
the closest of the two red dots, which should be a punk on a
dirt bike. Finally, go after the remaining vehicle, a van. Once you
destroy him, you'll need at least 1/3 of a tank of gas left,
ALTERNATE STRATEGY FROM KENJI:
"A way to make Supply lines easier is to hit the two farthest vehicles
first, because they start fairly close to one another. Remember to
spend as little time on the closest of the two as posible to make it
easier for you to catch the farthest.
Once that is accomplished you should have 2/3rds of your fuel left and
that is enough (for me) to get the other 3 and return with still 1/5th
3. A New Model Army
This is one of the more inventive missions, and is currently a personal
favorite. Basically, you're controlling a radio helicopter with a giant
magnet on it, and Zero is controlling a little car.
First off, magnetically grab the bomb next to you and bomb the nearest
tank. Do this to the other two tanks. You'll have to listen to Zero
bitch and moan, but whatever. Anyway, once those are destroyed, help
Zero by moving the barrel in his way. This should be a cakewalk from
now on; you'll need to move two planks to make a bridge, and move a
few more barrels, but you should easily complete this with time to
REWARD:$7,000 and asset acquired. RC's Shop generates $5,000 every 24
minutes (24 in game hours)
O. JIZZY (Blue Dot)
1. T-Bone Mendez
Looks like someone is jacking the drugs shipments. You need to track
down the hijacked shipment and rescue the material.
Get in a vehicle and head over to the spot under the overpass; too
bad for you, but the thieves have already grabbed some of the blow and
are making a run for it. Get on the bike and chase them down, then
machine gun them for being punks. Of course, the irony here is that
you've been doing the same thing (ripping off these shipments), but
that doesn't matter now. Kill all four people and pick up the packages,
then return the material to the pleasure dome. The chases and killings
are pretty straightforward, but having a decent bike skill level helps.
REWARD: $5,000 and respect earned
2. Mike Toreno
Great, now these assholes are stealing entire trucks! This time, though,
one of Jizzy and T-bone's accomplices, Mike Toreno, is trapped in the
back of the truck. Fortunately, he has a cell phone, but the battery
only has five minutes of time left, so you need to track him quickly.
The first place to head is the building site in Doherty, just behind
Next, head just east to the docks in Easter Basin, then over to the
airport. Once at the airport, you'll have to use a signal meter to
track down Mike's exactly location. If the bar increases, you're
heading in the right direction, if not, you're going the wrong way.
Once you track down the van, machine gun the bikes escorting it and
any goons that get out of the van. Get out of the car, and a cutscene
will play. Destroy the truck any way you can, then get Toreno and
T-bone out of the airport. Unfortunately, the cops have gotten wise
to what's going on, and you'll need to get to the nearest Pay N' Spray
and lose your three-star wanted level. The closest one is due north,
near your Garage. Once you've gotten a new paint job, head back to
the pleasure dome.
REWARD: $7,000 and respect earned
P. WOOZIE (W)
1. Mountain Cloud Boys
Woozie wants to check out a Triad gang that missed a payment, so drive
him around the corner (literally) and check things out. You'll want to
have a semi-automatic weapon for this mission, and you'll want at least
a gangster rating. I'm just saying.
Anyway, it turns out that A) Woozie is blind as hell and B) everyone in
the building is as dead as Courtney Love's sex appeal. As the true
magnitude of how potentially screwed you are sinks in, the Da Nang Boys
burst in and corner you. Kill them, then head down the alley where
a group of DNBs on dir bikes will arrive, kill them, then wait at the
corner. There's an enemy sniper, so stay low and kill the nearby
enemies, then spring up and pop the sniper in the noggin.
Get into the car in the alley, and head out. The blind Woozie will then
attack (I swear to God) the enemies with a machine gun, and do a pretty
not bad job of killing them. Help him out if you want, then drive back
around to Woozie's place and drop him off.
REWARD: $5,000 and respect earned
2. Ran Fa Li
Looks like the big Triad boss is in town, and he's concerned about the
Da Nang Boys issue. He has a vehicle that has a valuable package in it
stored down at the airport. Head down there and retrieve it.
Getting there, like most missions, is the easy part. The second you
touch the car, the Da Nang boys show up. Kill the guy that comes after
you, then head for the nearest unblocked exit. Trucks will pull in front
of certain paths, so go a different way; the car can't take ramming them.
Once you're outside, pick a direction in the circle and go with it, but
stay to the right or left so you can go around the trucks blocking the
way. Now, head for the docks. You'll have to fight off a couple of
dirt bikes, but a little drive by will settle that nicely.
REWARD: $6,000 and respect earned
Ran Fa Li is a prisoner in Woozie's building, so you'll need to lure
away the Da Nang boys waiting outside. Get in the vehicle and drive
carefully to the countryside. You won't be attacked until you reach
Angel Point, so just prevent damage to the car. Once at Angel Point,
drive through the checkpoints. The easiest thing to do is stop after
every checkpoint and machine gun the two dirt bikes that will appear
after each one. This will reduce the damage to your vehicle, and
make the country drive more enjoyable. Remember to not get out of the
car, and to keep the Da Nang boys away from you if the doors are
destroyed. Head out to the gas station and put in a call to Woozie,
REWARD: $8,000 and respect earned
4. Amphibious Assault
If you keep getting a message about needing more lung capacity, find
some water and swim in it, but do so underwater (press O to dive).
Make sure you watch your amount of air as you do this, and after
five or six dives you should have enough lung capacity. The more
you have, the better off you'll be for this mission.
Anyway, get down to the docks any way you feel like. Once there, hop
into the water and swim out to the container ship. Make sure to stay
underwater as much as possible, and if you have to come up for air
do not swim. Simply float as your air capacity increases. Otherwise,
the patrol boats will come for you. Also, avoid the spotlights, since
that will also cause you to be shot at from the boats.
Once at the tanker, swim to the far side and climb aboard. You're
provided with a knife, but it's easier to just gun everyone down.
Head to the control tower, plant the bug, then head back up top.
Shoot out all of the search lights, then hop into the water and swim
to the designated spot.
REWARD: $11,000 and respect earned
5. The Da Nang Thang
You thought the Da Nang Boys were a pain in the ass before? well, now
there's a container ship full to the brim with them. Time to even the
You'll head out by helicopter to the ship, and be manning a mini-gun.
Kill as many of the Da Nang Boys as possible, and make guys with RPG's
your primary target. Me, I got blown out of the sky and wound up with
only a knife.
Swim to the ship, then knife the nearest Da Nang Boy. Remember, stealth
kill by targeting the subject, then waiting for CJ to raise his arm, the
hit attack. Quick and bubbly.
Grab the dropped weapon and start working your way to the back of the
ship. These jerks tend to hide, so work quickly. You'll get a health
refill near the middle of the ship. Once to the hold, you'll need to kill
the guards, then shoot off the padlock on the container. Be aware that at
least one of the guards is equipped with grenades, so when you see someone
draw back, rush them ASAP.
Once the padlock is blown off, head back up top and go for the control
tower. There'll be one man outside, then two at the middle landing of
the stairs. Once you reach the top, it'll be a swordfight with Snakehead,
but he's a feeble old man. Hit him three times quickly and it's lights
Head back out to the refugees and hook up with them for a dinghy and a
REWARD: $15,000 and respect earned
Q. CARL JOHNSON (CJ) CONTINUED
Head over and meet T-Bone at the gas station near the docks. After a
heartwarming conversation, Toreno tells you that it's your job to protect
one of the new drug shipments.
Drive up the street and get out. Next to the van is a sniper rifle, RPG
and a dirt bike. Grab them, then head to the first indicated roadblock.
There will be four to deal with, so conserve your ammo. Stop close enough
to each roadblock that you can see it and aim easily, but far enough away
that they don't start shooting at you. RPG each car, then kill any
survivors with sniper fire or a auto target weapon. I used a TEC-9, but
use whatever makes you feel like a bad mother. The guys up in the windows
will be the biggest problem, but you should easily be able to stay ahead
of the van. Once everyone is dead, just escort the van to the drop point.
REWARD: $9,000 and respect earned
R. OFFICER FRANK TENPENNY (G), CONTINUED
1. Snail Trail
This guy is like a bad penny; he just keeps turning up. The upside is
that there's a 90% chance you get to kill his ass by the end of the
game. This is the thought that keeps me going. Also, killing Zero. But I
It seems some reporter is doing some damage to Tenpenny's rep, and they
need to die. Fortunately, they're having a meeting with a source over in
Los Santos today, and it's the perfect opportunity for a hit.
Grab the sniper rifle Tenpenny has hidden in one of the pipes in the
construction area, then head to the train station across from The Garage.
The train will leave, and you should follow it. A fast car or a decent
dirt bike will do. The best practice is to get ahead of the train, then
get out of the station in advance to wait for the reporter. Once they
show, wait for them to get in a taxi, then follow them from about 6 to
10 car lengths away. They're going to head for the Santa Maria pier, so
if you lose them, just head that way.
Once they're at the pier, wait for them to get out and meet, then (from
a good distance away), blow both their heads off.
S. CARL JOHNSON (CJ), CONTINUED
1. Ice Cold Killa
That annoying pimp Jizzy has outlived his usefulness. Kill him and get
Head down to the club and talk to the bouncers. Then, head over to the
scaffolding and use it to access the roof. Head downstairs, then over
towards Jizzy. CJ will confront him, but the hit is botched.
Kill everyone who gets near you, then chase Jizzy out the door. Hop in
one of the limos outside and chase Jizzy, drive-bying him as much as
possible. He'll eventually catch fire and either explode or hop out.
If he hops out, chase him down and kill him, then collect the phone.
Cesar will call and tell you to meet him at Pier 69.
REWARD: $12,000 and respect earned
ALTERNATE STRATEGY FROM MATTHIAS LIEVENS:
"Shoot up the Pimpmobile before you enter the club; he'll then run
away on a pizza scooter, and you can just run him over."
2. Pier 69
Time to get rid of the rest of the drug running crew. Meet Cesar down
at Pier 69 and climb up on the roof with him. Some of Woozies boys will
show up, but get ambushed trying to move across the roof. Kill all of
the enemies on the roof, then head down to the meeting location and
kill any enemies you find. Be sure to watch the roof and the balconies.
Finally, you'll run into T-Bone; pop a cap in his ass and watch as Cesar
joins in. Unfortunately, Ryder jumps into the ocean before you can put
his ass on blast, so jump in and swim after him. He'll swipe a speedboat,
so grab the second boat and chase him down. Ramming is stupid, so drive
by him until the boat catches fire and he becomes a crispy critter. Make
sure you're far enough away from Ryders boat when it explodes, because
3. Toreno's Last Flight
Toreno survived the attack at Pier 69, but this time he's the sole focus.
He's reportedly downtown at the helipad, so head down there and try to
stop him before he gets airborne.
Once you arrive at the helipad, kill everyone in your way and get up to
the pad on the roof.
Toreno will take off, and if you're quick enough you may be able to get
an RPG round off after him. Most likely, though, you won't. Make
sure you grab the RPG before you leave. Head down the staircase and jump
the barrier and get onto the motorcycle. Head for the freeway, as Torenos
helicopter is following it.
Once on the freeway, head south as fast as possible and get considerably
ahead of the helicopter. Be careful, as it will shoot at you as you
get near it. Set up ahead of it with your RPG, and just wait for it to
fly into your crosshairs. Two rounds should do it. Watch as Toreno
becomes a burning smear on the highway.
REWARD: $18,000 and respect earned
4. Yay Ka-Boom-Boom
Time to eliminate the final part of the drug production system and kick
Big Smoke hard in his Small Nuts.
Woozie has a friend that has a knack for MacGuyvering some explosives
into vehicles. Go over and pick up the carbomb near Chinatown, then
drive VERY CAREFULLY over to the drug factory.
Kill the guards outside, then any reinforcements that show up. It's
easiest to just get out of the vehicle and kill them all. When you're
done, head towards the southwest corner of the complex, follow the
ramp into the building, drive past, run over, or gun down anyone
in the area, and park the car bomb next to the containers full
of chemicals used in the Crack manufacturing process.
Activate the car bomb by pressing O, then get the hell out of the
building before the 40 second timer hits zero.
Once outside, fight your way out to the gates...only to have them close
in your face. Kill anyone near the car, then hop in; it's time to make
like Steve McQueen and jump the fence. Run over anyone that gets in your
way, then get to the far southeast corner of the facility and gun the
engine; the ramp is in a building on what will be your far left side.
You can hit is straight on or aim more for the left side and jump the
closer wall, whatever you prefer. If the car gets destroyed, don't
worry, another one will spawn.
REWARD: $25,000 and respect earned. You'll also receive a mysterious
call, and Las Venturas will become accessible. Head out to the
T. MYSTERIOUS (?)
The mysterious caller wants you to complete a race using a monster truck.
You'll have to hit 35 checkpoints in the desert in under 6 minutes and
30 seconds. If you do it, you'll reportedly learn more about the status
The monster truck is impressive, and has one notable feature, the lack of
a handbrake. In its place is 4 wheel steering, activated by pressing the
normal handbrake button of R1.
This race is pretty straightforward, and you should be able to do it in
5 minutes or less, much lower than the alloted 6 minutes and 30 seconds.
Significant stumbling blocks include the 5th checkpoint up the hill,
which requires you to use the R1 4-wheel drive in order to get up the
hill easily. Otherwise, just be careful about flipping over or driving
U. TORENO (T)
Not only is Toreno not dead, he apparently works for a government
agency. Personally, I think he's full of shit, but that's just my
feeling. He's too slick.
A rival organization has a shipment that Toreno needs. Cesar will help
you out on this mission, so get on the motorcycle and head across the
Gant Bridge (it looks like the Golden Gate bridge). Once on the other
side, track down the big rig and pull up alongside the cab. Don't get
right next to it, but stay even with the cab door about 3 or four feet
away. Hold this position for a few seconds and Cesar will jump off the
bike and onto the rig. Once there, he'll break in and begin jacking
Stay back as much as possible, as the truck will swerve wildly during
the hijacking, and wait for Cesar to complete his mission.
Once the rig is jacked, carefully drive it back to The Garage in San
Toreno needs you to help mark a drop, so take the dune buggy (though
you can use any vehicle) and head out to the ghost town. Once there, grab
the RPG and pick an alternate vehicle, if you want one. Drive up to the
mountain top and get to the marked spot. Once there, you'll set a flare
for the arriving drop.
In a shocking twist, something goes wrong and a set of helicopters
attacks the transport. Use the RPG to bring down the enemy helicopters
quickly; one RPG round per chopper will do it. In addition to the first
2 helicopters, there will be three more, so destroy them all.
Once the helicopters are down, head over to the drop zone and pick up the
package, then return to the ghost town once again and deliver the package.
3. Verdant Meadows
Toreno tells you to offer the owners a dollar, but clearly he's just
talking game; the facility will cost you a hefty $30,000, but it lets you
get a pilot license and valuable flight experience.
Anyway, there's no big secret to this mission, just drive out and buy the
You'll need to at least earn your pilots license to continue doing
missions for Toreno, so be sure to do the flying missions until you get
the note that you've earned your pilots license.
REWARD: None, but you can take flying lessons now.
4. Flight School
To complete the rest of Toreno's missions, as well as gain access to
Woozie's next missions, you need to complete all 10 lessons in
flight school with a score of 70% or better. I don't really have any
tips, except to try to use the L2 and R2 buttons to do most of the
turning when flying through the rings. It helps prevent overcorrecting.
REWARD: Access to further Toreno missions, access to further Woozie
missions, access to Truths missions that get you a Jet Pack
and turn the airfield into an asset worth $10,000 a day.
For those of you wondering, that stands for Nap Of the Earth, which is
military jargon for how we're going to fly this mission: low to the
Toreno has some men at Angel Point that need to be resupplied, and
you're the poor bastard that's been nominated. You've got a time
limit, but you should be able to complete this mission with at least
four minutes to spare, so don't sweat it.
Get in the plane and take off. You'll notice a "Radar Visibility"
indicator, and that means that you need to stay, literally, at treetop
height to avoid getting shot down. The best route to take is to head
west/south west towards the Gant Bridge, fly under the bridge and then
fly along the west coast of San Fierro down to Angel Point, fly through
the target, then turn around and retrace your steps. It's not the most
direct route, but it's the route with the least amount of obstacles to
slam into and the clearest area to fly low on.
Once you've completed the drop, simply land the aircraft and you've
completed the mission.
Looks like someone is using your airfield without permission. Toreno
shows up as you're eyeballing the men in black and their giant transport
and tells you that they're "rebel" agents that you've been authorized to
take out. This man is so full of crap he sneezes brown.
Anyway, get on the bike provided and race at top speed towards the plane
as it takes off. Ignore the guys that shoot at you and avoid any
barrels falling out of the plane as you head straight up the ramp.
Once aboard and airborne, you'll lose your bike to a barrel; now you're
trapped on a plane loaded with explosives. Huzzah!
Don't use any guns or you'll make a big bang. Instead work your way to
the head of the plane, beating the crap out of the very polite agents.
One of these agents has a parachute, so kill him and take it. Before you
leave, toss a satchel charge (which you'll magically have in your
inventory) onto a wall of the plane. Now make like Wesley Snipes in Drop
Zone and toss your ass out of the plane. No need to detonate the bomb;
it'll go off by itself. Mission accomplished! Now all you have to do is
land without leaving a crater.
V. THE TRUTH, CONTINUED
1. Black Project
Oh, that wacky The Truth! Our resident Jerry Garcia fan has something he
wants to show you; a secret government facility out in the desert! There's
an item in there known as "Black Project", and Truth wants you to get it
for him. Because, you know, gangbangers, they're totally the people you
pick to raid a secure government facility. I mean, yeah, they'd get in,
but then they'd spend all their time driving up and down the tarmac in
Hummers with the radio blasting. But I digress.
The best plan is to try and sneak into the control tower, then activate
the controls to the door and sneak into the facility. I, however, screwed
the pooch and wound up getting into a shootout. If that happens, your
cover is blown, so shoot out the spotl